Theatre Humour
The Ten Commandments of Theatre
- The Director is God. Thou shalt not take notes from friends nor family,
coaches nor critics.
- Thou shalt not take the name of thy producer thy angel in vain, for
he shall sign thy checks.
- Remember thou keep holy the half-hour; keep in mind that an actor
is never on time, an actor is always early.
- Honor thy author and thy composer, for in the beginning were the words
and the notes.
- Thou shalt not kill laughs nor step on lines; still, thou shalt pick
up thy cues.
- Thou shalt not adulterate thy performance, for thy stage manager is
always watching.
- Thou shalt not steal scenes nor focus nor props.
- Thou shalt not bear false witness in thy bio nor résumé;
indeed, thou shalt be truthful in thy entire performance.
- Thou shalt not covet thy neighbor's lines; for truly, there are no
small parts, only small actors.
- Thou shalt not covet thy neighbor's good fortune; for in fact, all
actors must pay their dues.
The Holy Costume Shop 10 Commandments
- Thou shalt have no other costume shop in thy heart than the _____
Costume Shop.
- Remember thy appointment time and keep it holy. If thou dost
not attend thy fittings, thou shalt not complain about thy costume.
- Honor thy costumer and thy dresser, for by their hands are you made
stageworthy.
- Thou shalt not covet thy neighbor's costume nor try to change thine
own.
- Thou shalt always wear thine underwear to a fitting and it shall be
clean. (Despite what thy mother hath spoken, holes are okay. We
needest something about which to gossip after thou hast departed.)
- Do not commit a falsehood and misstate thy measurements or thy weight,
for if thy numbers are deceitful, thy costume shalt not fit.
- Thou shalt not abuse thy costume, wig, or hat; neither shall you sittest
upon them.
- Thou shalt not create thine own accessories unless otherwise instructed
by the costumer.
- Thou shalt not tell thy costumer how to sew, even as thy costumer
shalt not tell thee how to sing.
- Know these commandments as thyself and thou shalt be blessed and not
required to pay for costume damage.
Stage Management 10 Commandments
- Thou shalt not take the stage manager in vain, for without him/her,
no spike tape will be placed, nor will cues be given on time.
- Thou shalt take all notes in pencil, for as surely as the winds blow,
so shall the director change his/her mind.
- Keep reverence for the first performance, for afterwards thou shalt
party.
- Honor thy costume designer, for in being rude, thine costume will
become like that of a porcupine.
- Thou shalt not talk to crew or actors when backstage, for surely both
will miss the cue.
- Thou shalt not walk in the direct path of moving scenery, for surely
you shall be crushed.
- Thou shalt always return thy prop to the proper prop table after its
use, or thy prop will not be there for thy next performance.
- Thou shalt not go on stage after "half-hour" has been called and the
House has been opened, for surely the audience will see thee before thy time.
Likewise, thou shalt reserve thyself from returning to the stage until the
House is clear, but instead go to the Lobby to see thy friends.
- Thou shalt make haste to be in place when "Places" has been called,
for surely the stage manager will tear about in fury till you are there.
- Thou shalt not miss thy cue or take it before its time.
Techie Commandments
Behold, my son here is wisdom. Pay heed to these words, and in the days of
thy play, in the hours of thy performing, thou shalt not be caught short.
For truly, it is said, pay heed to the errors of others and you shall not
make them yourself, and again, as we have been told from on old, to thine
own self be true.
- Give not unto the actor his props before his time, for as surely as
the sun does rise in the East and set in the West, he will lose or break
them.
- When told the placement of props by the Director, write not these things
in ink upon thy script for as surely as the winds blow, so shall he change
his mind.
- Speak not in large words to actors, for they are slow of thought and
are easily confused.
- Speak not in the language of the TECHIE to actors, for they are uninitiated,
and will not perceive thy meaning.
- Tap not the head of a nail to drive it, but strike it firmly with thy
strength.
- Keep holy the first performance, for afterwards you shall party.
- Keep holy the last performance, for afterwards you shall party.
- Remember always that the TD is never wrong. If appears that he is,
then you obviously misunderstood him the first time.
- Leave not the area of the stage during the play to go and talk with
the actors, for as surely as you do, you will be in danger of missing your
cue and being summarily executed or worse.
- Beware of the actors during scene changes, for they are not like unto
you and are blind in the dark.
- Beware of actors when flying in walls, for they will stand and watch
and get crushed.
- Take not thy cues before their time, but wait for the proper moment
to do so.
- Take pity on the actors, for in their roles they are as children, and
must be led with gentle kindness. Thus, endeavor to speak softly and not
in anger.
- Listen carefully to the instructions of the Director as to how he wants
things done - then do it the right way. In the days of thy work, he will
see thy wisdom, give himself the credit, and rejoice.
- And above all, get carried away not with the glow-tape, or thy stage
will be like unto an airport.
WORDS TO THE TECHIES
Remember always that thou art a TECHIE, born to walk the dark places of the
stage, and know the secret ways of thy equipment. To your hands it is given
to mold the dreams and thoughts of they that watch, and to make the Stage
a separate place and time. Seek not, as do the actors, to go forth in light
upon the stage, for though they strut and talk and put on airs, their craft
does truly depend on you, to shape the dreams that they would show. Remember
also that although they depend on you, you exist only to aid them. Remember
that thou art a team, for thou shalt party together. My friends be not deceived
by deluded actors masquerading as TECHIES. Remember always the signs by which
thou shalt recognize a true TECHIE: they move softly during scene changes,
not stumbling or falling; they are silent backstage and are aware of what
is happening; they can speak with knowledge of Tools; they respect another's
job and aid where they can; they do not just stand and watch.
Theatre Terms
Eternity
The time that passes between a dropped cue and the next line
Prop
A hand-carried object small enough to be lost by an actor 30 seconds
before it is needed on stage
Director
The individual who suffers from the delusion that he or she is
responsible for every moment of brilliance cited by the critic in the local
review
Blocking
The art of moving actors on the stage in such a manner as not
to collide with the walls, the furniture, the orchestra pit or each other.
Similar to playing chess, except that the pawns want to argue with you.
Blocking Rehearsal
A rehearsal taking place early in the production schedule where
actors frantically write down movements which will be nowhere in evidence
by opening night
Quality Theater
Any show with which you were directly involved
Turkey
Every show with which you were not directly involved
Dress rehearsal
Rehearsal that becomes a whole new ball game as actors attempt
to maneuver among the 49 objects that the set designer added at 7:30 that
evening
Tech week
The last week of rehearsal when everything that was supposed to
be done weeks before finally comes together at the last minute; reaches its
grand climax on dress rehearsal night when costumes rip, a dimmer pack catches
fire and the director has a nervous breakdown. Also known as hell week.
Set
An obstacle course which, throughout the rehearsal period, defies
the laws of physics by growing smaller week by week while continuing to occupy
the same amount of space
Monologue
That shining moment when all eyes are focused on a single actor
who is desperately aware that if he forgets a line, no one can save him
Dark Night
The night before opening when no rehearsal is scheduled so the
actors and crew can go home and get some well-deserved rest, and instead spend
the night staring sleeplessly at the ceiling because they're sure they needed
one more rehearsal
Bit Part
An opportunity for the actor with the smallest role to count everybody
else's lines and mention repeatedly that he or she has the smallest part
in the show.
Green Room
Room shared by nervous actors waiting to go on stage and the precocious
children whose actor parents couldn't get a baby-sitter that night, a situation
which can result in justifiable homicide
Dark Spot
An area of the stage which the lighting designer has inexplicably
forgotten to light, and which has a magnetic attraction for the first-time
actor. A dark spot is never evident before opening night.
Hands
Appendages at the end of the arms used for manipulating one's
environment, except on a stage, where they grow six times their normal size
and either dangle uselessly, fidget nervously, or try to hide in your pockets
Stage Manager
Individual responsible for overseeing the crew, supervising the
set changes, baby-sitting the actors and putting the director in a hammerlock
to keep him from killing the actor who just decided to turn his walk-on part
into a major role by doing magic tricks while he serves the tea
Lighting Director
Individual who, from the only vantage point offering a full view
of the stage, gives the stage manager a heart attack by announcing a play-by-play
of everything that's going wrong
Makeup Kit
(1) among experienced community theater actors, a battered tackle
box loaded with at least 10 shades of greasepaint in various stages of desiccation,
tubes of lipstick and blush, assorted pencils, bobby pins, braids of crepe
hair, liquid latex, old programs, jewelry, break-a-leg greeting cards from
past shows, brushes and a handful of half-melted cough drops;
(2) for first-time male actors, a helpless look and anything they
can borrow
Stage Crew
Group of individuals who spend their evenings coping with 50-minute
stretches of total boredom interspersed with 30-second bursts of mindless
panic
Message Play
Any play which its director describes as "worthwhile," "a challenge
to actors and audience alike," or "designed to make the audience think." Critics
will be impressed both by the daring material and the roomy accommodations,
since they're likely to have the house all to themselves.
Bedroom Farce
Any play which requires various states of undress on stage and
whose set sports a lot of doors. The lukewarm reviews, all of which feature
the phrase "typical community theater fare" in the opening paragraph, are
followed paradoxically by a frantic attempt to schedule more performances
to accommodate the overflow crowds.
Assistant Director
Individual willing to undertake special projects that nobody else
would take on a bet, such as working one-on-one with the brain-dead actor
whom the rest of the cast has threatened to take out a contract on.
Set Piece
Any large piece of furniture which actors will resolutely use
as a safety shield between themselves and the audience, in an apparent attempt
to both anchor themselves to the floor, thereby avoiding floating off into
space, and to keep the audience from seeing that they actually have legs
Strike
The time immediately following the last performance while all
cast and crew members are required to stay and dismantle, or watch the two
people who own Makita screw drivers dismantle, the set.
You Know You've Been In The Theatre Too Much When...
- Your weekend consists of Monday, and
only Monday.
- "Q" is not just a letter.
- You feel lucky when you get a two-day
weekend instead of a three-day weekend
- You're off when everyone else is working
- You know more than one theory for the
origin of the name "green room."
- You say "break a leg" to friends en
route to job interviews or weddings rather than "good luck."
- You can only read from a light that
is blue.
- You consider the red part of the stoplight
the "standby."
- You can't remember what daylight looks
like.
- You feel naked without your keys attached
to your belt loop, or your belt without your Maglite, Leatherman and
Gerber.
- 95% of your wardrobe is black
- You watch the Super Bowl waiting for
intermission, not half-time
- You tell more stories of what went
wrong on shows you've done than what went smoothly
- You start wondering what it feels like
to be a prop
- You know anything can be fixed with
gaffe tape, Mor-tite, sculpt-er-coast, a sharpie, tie-line and a safety pin.
- Your diet consists of fast food or
microwave food.
- Your Halloween costume in some way
utilizes running blacks and gaffe tape.
- Varying your diet means ordering the
#2 instead of the #3 or eating with your left hand instead of your right
- You understand the jokes in Forbidden
Broadway
- You insist on spelling "theatre" with
an "re" not an "er."
- People recognize you by the sound of
your keys jingling down the hallway.
- Going to a restaurant means ordering
and sitting down in McDonald's rather than the drive through.
- You'd heard of Mandy Patinkin before
he was on "Chicago Hope"
- "Practical" and "flat" are nouns.
- Instead of saying that you're leaving,
you say you're exiting
- At home, you "strike" the dishes in
your kitchen
- If someone asks you what time it is,
you respond with something like, "Half hour 'til half hour."
The Gospel According to Techies
GENESIS
IN the beginning there was the Stage, and the Stage was without lights
or sets, and darkness was on the faces of the actors. And the Technical Director
(hereinafter referred to as the TD) said, "Let there be Lights!" and the
TECHIES worked and wired, and there were lights. Spotlights and specials,
areas and backlighting - yea, lights of all shapes, size and hues. And the
TD saw the lights, that they were well aimed and focused, gelled according
to the scene, and no more was there darkness on the faces of the actors.
And it was good. And the evening and the morning were the First Day.
AND the TD looked upon the actors and saw that although they walked
in light, they did walk upon a bare stage, and had no place to be, and the
TD was moved to pity. And the TD said, "Let there be a Set!" and the TECHIES
scrambled and worked, and there was a set, with platforms, wagons, stairs,
and furniture of various types and sized, each according to the need. And
the actors did walk within the set, and did have a place to be. And the TD
saw the set, that it was good, and the evening and the morning were the Second
Day.
AND the TD saw the actors, that although they did have a place to
be, they did look like fools, for they waved their hands, clutched at open
air, and struck each other with nothing. And in his heart, the TD was moved
to pity. And the TD said, "Let there be Props!": and the TECHIES worked feverishly
and did buy and build, and there were props. And they were good, and the
evening and the morning were the Third Day.
AND the Costumer looked upon the actors, and saw that they did go
forth in blue jeans and the Costumer knew that this would not due. And the
Costumer said, "Let there be Costumes!": and the TECHIES did cut and sew
and shape, and there were costumes, each sized to the actor, according to
the play, and keeping in with the role. And no more did the actors go forth
in blue jeans, and the Costumer saw the costumes, that they were good, and
the evening and the morning were the Fourth Day.
AND the TD watched the play, and saw that the actors did wait in silence,
and was moved to pity. And the TD said, "Let there be Sound!": and the TECHIES
worked and taped, and there were sounds, each according to its place and
cue, all at the proper levels. And the TD heard the sounds, that they were
good, and the evening and the morning were the Fifth Day.
AND lo, all these works were completed in five days, showing that
if God had used sufficient TECHIES in the first place,
He would have finished sooner.
Letter to Tech Support
Dear Sirs:
Last year I upgraded from Community Theatre 5.0 to Small Professional Theatre
1.0 and noticed that the new program began making unexpected changes.
It installed something called Microsoft Stage Manager™ which it launches
whenever rehearsal software is powered up, severely limiting access to munchies,
praise, and practical joke applications that operated flawlessly under Community
Theatre 5.0. No mention of this phenomenon was included in the product brochure.
In addition, Stage Manager 1.0 uninstalls many other valuable programs such
as Hamming 2.0, Smoking in Costume 7.5, Coming and Going at Will 5.6, Unlimited
Comps 8.3 and Borrowing Theatre's Equipment 2.3 and installs new, undesirable
programs such as Schedule 3.1, Discipline 1.3, Expectations 5.0, and Accountability
2.4.
Divafit 4.1 no longer runs at all, and invariably crashes the system. Under
no circumstances will it run Whining 14.1. I've tried running Attitude 5.3
to fix Stage Manager 1.0, but this all-purpose utility is of limited effectiveness.
Can you help please?!!!!
Jane
--------------------------------------------------------------------------------
Dear Jane:
This is a very common problem many actors complain about, but is mostly
due to a primary misconception. Many people upgrade from Community Theatre
5.0 to Small Professional Theatre 1.0 with no idea that Community Theatre
5.0 is merely an ENTERTAINMENT package for actors.
However, Small Professional Theatre 1.0 is a performance OPERATING SYSTEM
and was designed by its creator to run as few applications as possible, eliminating
unnecessary routines and delegating as many tasks as it can to the end-user
in order to conserve all system resources for its own use.
It is impossible to uninstall, delete, or purge the Stage Manager files
from the system, once installed, as Stage Manager 1.0 rewrites your other
software so that it rejects Community Theatre 5.0 routines once exposed to
SM's superior methods.
Having Stage Manager 1.0 installed myself, I would suggest you read the
entire section of the Owner's Manual regarding General Director Faults (GDFs).
This is a wonderful feature of Stage Manager 1.0, secretly installed by the
parent company as an integral part of the operating system. Stage Manager
1.0 will take on ALL responsibility for ALL faults and problems, regardless
of root cause, and will somehow solve EVERYTHING. To activate this great
feature enter the command C:\DIRECTOR\SCATTERED_DREAMER-SENSITIVE_ARTIST\CAN'T_FUNCTION_WITHOUT_YOU.
Sometimes Actors-R-Idiots 6.0 or higher must be run simultaneously while entering
the command. Stage Manager 1.0 should then run the applications Organize
12.3 and Miracles 7.8.
TECH TIP! Avoid excessive use of this feature. Overuse can create additional
and more serious GDFs, and ultimately you may have to give a C:\APOLOGIZE\RAISE\PERSONAL_DAY
command before the system will return to normal operations.
Overuse can also cause Stage Manager 1.0 to default to GrumpySilence 2.5,
or worse yet, ArtSearch 6.0.
GrumpySilence 2.5 is a very bad program that can create Dysfunctional.Acting
files that clog all rehearsal and performance programs and are very hard to
delete. Save yourself some trouble by following this tech tip! Just remember,
the system will run smoothly and take the blame for all GDFs, but because
of this fine feature it can only intermittently run all the entertainment
applications Community Theatre 5.0 ran.
After several years of use, Stage Manager 1.0 will become familiar and you
will find many valuable embedded features such as FixesBrokenThings 2.1 and
Ensemble Loyalty 4.2.
A final word of caution! Do NOT, under any circumstances, install any version
of MeddlesomeAdministrator. This is not a supported application, and will
cause selective shut down of the operating system. StageManager 1.0 will run
only CurtGoingThruTheMotions and CovertArtSearch until MeddlesomeAdministrator
is uninstalled.
I hope these notes have helped. Thank you for choosing to install Small
Professional Theatre 1.0 and we here at Tech Support wish you the best of
luck in coming years.
Tech Support